![]() ![]() I will be digging the controllers out of my boxed up and stored Wii over the next few days to play with this and will probably do the same All without custom PCBs, desoldering components, building circuits, gutting expensive lightguns for their plastic shells, etc.ĭefinitely post the results of your tests here, if you would. Based on my research, the important functions of the WiiMote IR camera module are exposed to the Wii through the remote, including the ability to sense up to 4 "blobs" (IR beacons.) This means that anything which is possible to do with other solutions using those sensors as a foundation, should also be possible to do in an application like this one. Even cheap Knock-off Wii controllers may end up working with it, albeit likely not as well. Not only are there a number of gun shells commercially available for the controllers, but they are wireless and there are also dedicated guns which may end up working with the software, even if not using the same IR camera module. IMHO, this is one of the best ways to approach using the sensor in the Wii remotes for light guns. I went digging for just this type of application,but didn't see it referenced anywhere. You can't fool MAME that way.Thank you for posting about this software. Dolphinbar is STILL emulating the said mice and they aren't real. I'm pretty sure MAME will still pick up each mouse even with 2 different Dolphinbars as the same one. Someone mentioned stacking 2 dolphinbars on top of each other as far as lightguns go.to me this is starting to get into the "convoluted zone" to save money. I have the Dolphinbar.you can have 4 wiimotes synced at once and use them in Dolphin. ![]() I love them, plus you will be able to have dual lightguns in Model 2 as well using Casto's Troubleshooter 2 app and from what I hear the new Demul is very near release and I'm sure with this release there is a good chance they have added raw input support for mice so 2 player gun games can work. You said you have 2 Aimtraks already? Install them and be done with the issue. Yes, If you want 2 player SEPARATED lightguns in MAME, you will need the regular raw input compile. So would I be right in that if I want 2 player guns in mame I need the raw input version not direct input version ? AND if I use Dolphin emulator I can use 2 Wii motes?Ĭan you use the mayflash sensor bar with the aimtrak rather than having to use 2 sensor bars? ![]() Bought 2 aimtrak kits but never got round to fitting them yet and also got the mayflash. This is really interesting as I've got all options. This is why people like me and others vouch for them.they are still the best for giving the real experience for 2 players. In order for MAME to recognize 2 separate mice, they need to be real, like the Aimtraks. Even with direct input and multi mice checked, MAME will still only recognize one mouse because they are emulated mice and not real with Dolphin Bar. This good sir, is why wiimotes were never a solid replacement for MAME especially if running a real cab. I would love to get an Aimtrak gun, but cannot import into Australia at the moment as they are classed as replica guns. Anyone tried using 2 dolphin bars at the top and bottom. ![]() I can see you can enable multiple mice in mame, but the DolphinBar seems to only support 1 Wii Remote as a Mouse. Is there anyway to have two wii controls as lightguns in Mame for multi-player games. Got it working great and lost an hour playing Operation Wolf and Point Blank. ![]()
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